Issue I466 [80,mostlyresolved] Formal support for VMWare Fusion on Intel-based Mac OS X. OVERVIEW: As of January 2008, SIS is formally supporting running the Windows version of SIMION 8.0.x on Intel-based Mac OS X via a third-party application called VMWare Fusion for Mac ( http://www.vmware.com/products/fusion/ ). This means that this combination generally runs quite well, and has been tested by SIS. You could run into a few minor issues as discussed below, but SIS can help with some setup questions and intends to patch SIMION if any significant incompatibilities are discovered. For other methods of running SIMION on a Mac, see Issue I463. VERSION COMPATIBILITY: SIS testing was performed on the following configuration. Newer versions, as well as older versions, likely work as well (or better), and other users have already successfully tried other versions. VMWare Fusion 1.1 on Intel-based Mac OS X 10.4 running Windows XP. SIMION 8.0.4. PERFORMANCE: Refining and flying run at roughly native speeds. MEMORY: PA size of 180M points works (when using --reserved-memory=1.8G command-line option). RIGHT MOUSE BUTTON: SIMION uses the right mouse button for operations such as zooming and rotating, but the default mouse on many Macs lacks a right mouse button. It is recommended you replace the mouse with a two-button USB mouse (a USB mouse taken from a PC will work). MOUSE SCROLLING: The scroll bars in the Modify and View screens behave a bit oddly (but are usable) since VMWare is not locking the mouse cursor position on the scrollbar when the mouse button is pressed down. PRINTING: Works provided a printer is setup in VMWare. COPY/PASTE: VMWare seems to only copy/paste text (not images) between the guest and host OS, but there are various ways to use SIMION's printing or Windows screencapture (e.g. F13) to write an image file in windows and then drag and drop the file onto the OS X Desktop. OPENGL: OpenGL mostly works exept some crashes were noticed when switching in/out of OpenGL under VMWare's "Unity" mode. The workaround is to use the Window or Full Screen modes or avoid OpenGL in Unity mode. VMWare Unity display mode: generally works, but see OPENGL comments above.
